Software Engineer V - Simulation Onsite in Burlingame or Fully Remote Summary: Our company is seeking an experienced Software Engineer to join the Software Engineering (Simulation) team. The Software Engineering (Simulation) team builds 3 D simulations in Unreal & Blender for CV-ML synthetic data. Our simulations provide data to power ML capabilities for our VR and AR devices. The team works on cutting edge rendering and simulation features for generating data at scale. We are looking for candid... more details
Software Engineer V - Simulation Onsite in Burlingame or Fully Remote
Summary:
Our company is seeking an experienced Software Engineer to join the Software Engineering (Simulation) team. The Software Engineering (Simulation) team builds 3D simulations in Unreal & Blender for CV-ML synthetic data. Our simulations provide data to power ML capabilities for our VR and AR devices. The team works on cutting edge rendering and simulation features for generating data at scale. We are looking for candidates who share a passion for tackling complexity and working in a multidisciplinary org.
Responsibilities:
Design and build simulations, rendering features and synthetic data pipeline capabilities
Code systems in C++ and Python
Interface with other teams to incorporate their innovations and vice versa
Conduct design and code reviews
Analyze and improve efficiency, scalability, and stability of various system resources
Drive performance measurement, analysis, and optimization
Work with technical artists and infrastructure teams to debug performance issues across the stack
Minimum Qualifications:
6+ years relevant experience building games or simulations in Unreal or other game engine
Experience with animation systems
Experience improving stability through thoughtful code reviews, appropriate testing, proper rollout, monitoring, and proactive changes
Experienced in utilizing data and analysis to explain technical problems and providing detailed feedback and solutions
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
Preferred Qualifications:
Experience with neural animation systems
Experience with Blender and offline renderers
Pay range is $95 - $100 per hour with full benefits available, including paid time off, medical/dental/vision/life insurance, 401K, parental leave, and more. Our compensation reflects the cost of labor across several US geographic markets. Pay is based on several factors including market location and may vary depending on job-related knowledge, skills, and experience.
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