Job Abstract

Implement in-game audio assets including sound effects, voice over and music. Work with Wwise project organization, structures, and gameplay parameter setups. Improve memory budgets, streaming look-ahead times, audio compression types and other technical aspects for multiple platforms. Script creative solutions to audio problems using C , Blueprints in Unreal, etc. Use game engine logic and data in Unreal to trigger and modulate SFX, VO, and music. Define and apply best practices of technical au... more details

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